Learn to create game environments. Draw concept art, create 3D models, texture in Substance Painter, and build in Unity…
Creating environment art for video games can be a technical endeavor, but at its core, it’s an art form. Simply pulling assets from an online store, and dropping them into an off-the-shelf game engine isn’t enough in today’s competitive industry.
You need fundamental art skills, and if you want to stand out from the crowd… you need to create your own art and present your skills.
To create stunning concept art, you need a firm understanding of art fundamentals.
Finally, we’ll move into more advanced modeling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We’ll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we’ll build the scene using the assets you have created.
This course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch.
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