Master the polygon modeling, create any object you want…
Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges, and polygons to make your vision come true.
I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer, and Motion Designer based in Paris, France. I believe that in order to truly master software you have to learn it by the details.
I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.
In this training you will learn:
Several workshops at the end of the course will teach you real-life examples and how to model many objects: a screw, a spoon, a coffee cup and its holder, a soccer ball, and many others.
This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.
It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.
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