Make modern nextgen characters with ZBrush, Mari, Maya, and substance…
This course covers a complete solution for game character modeling, from sculpting to topology, UV, and baking. the course will also introduce a solution for hair cards, simulate cloth, and other technically challenging issues that happen in a production of a serious character for the game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
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