Creating 3D Environments in Blender

Creating 3D environments in Blender - A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Throughout each of the many lessons...

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration…

 

 

Creating 3D environments in Blender

Creating 3D Environments in Blender

 

 

A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Throughout each of the many lessons, you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems (principled) to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.

The final course scene was rated well on Artstation with more than 340 + likes. Find out what makes an artwork special and be part of the developing process.

You will learn:

We start by installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course. This comes with full in-depth lecture documentation ( PDF).

We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work (principled shader). You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency. This chapter includes a Material node book ( PDF ), a must have for making good looking materials

 

View free videos of this course here

 

After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments. We Use Unity 3D to import the models including baked maps.

After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks, and trees. We will use ‘The Grove 3D’ to generate trees. After the nature part, we will make a landscape scene and add all the objects including a sand path with water puddles.

After the nature chapter, we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end, we will use some atmosphere fog to create mist in the scene.

Then it’s time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point, we build the scene and face all the challenges that come with environment modeling. In the end, we do a final review and finalize the scene.

 

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