Save time and work creating a complete corporal rig in only 60 minutes including the weighting process…
If you enjoyed our course Rigging for characters in Autodesk Maya (the one with the Hulk character), where we created the same rig as this course but step by step, in this case, you’ll create a similar rig but in an automatic way with some improvements as a hip joint, custom deformations and controllers, baking deformations, etcetera.
Learn to bake the deformations created with Delta Mush, and this way export your character with the same deformations in Maya to other 3D software as, Unreal Engine, Unity, or other 3D applications.
Learn to create a complete corporal rig in about 60 minutes including the weighting process, save time and work as never, also create custom deformations with the new Pose Editor, create custom controllers to accelerate the animator work, and get the most control over the character on hands and feet, also get tips to weight your character in a fast way.
The process is simple, indicate Maya where the joints are, create the rig, modify the rig to add important features, customize and automate controllers, weight the character and finally add and bake deformations to accelerate this process.
To show the effectiveness of the course, we are going to create 3 character rigs including the weighting process along with these lessons.
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