Learn male warrior character sculpting with anatomy, hair, clothing, accessories, and weapons in Zbrush step by step…
Do you have problems sculpting male anatomy, face, hair, and beard?
Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?
Then I welcome you to Nexttut education’s “Male Character Creation in Zbrush” course.
GOAL OF THE COURSE: By the end of this course, you’ll be able to model advanced male characters with clothing, accessories, and weapons in Zbrush from start to finish.
IN THIS COURSE YOU WILL LEARN :
View free videos of this course here
We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our warrior where I will explain what you should watch for in a head modeling.
Then we will make a placeholder hair, beard, and eyes from scratch. After that we will make the body, again from a sphere, following our concept.
After we are done with the body, we will start making a 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, at the end of which we will have a very good idea of how our model will look when it’s finished.
Then it will be time to start extracting clothes, belts and other pieces of clothing.
We will also make a brush which will make the placement of all those small metal parts like belt buckles and caps, very easy and fast.
After that, we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do them all the weapons of our character, which include the saber, Axe, mace, dagger and a spear, separately, and add them to the scene. Once we are happy with the overall look of our character I will show you how to make good pose with the transpose master in Zbrush. Then it will be time to take care of the beard and hair, all done in Zbrush’s Fibermesh. Finally, we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.
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