Learning Graphic Design

Blender Stylized Character Course

How to make 3D characters in Blender for 3D printing or portfolio…

Blender Stylized Character Course

Hello guys, and you are probably wondering who is this guy.

This is Lobo, and he is the character we will do entirely in Blender in this course!

He is also a bit crazy, so don’t think of not taking this course, coz he might get angry!

In this course, you will get over 30 hours of real-time sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.

Now again probably you are wondering who is your instructor.

His name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online courses in 3D character creation and human anatomy.

And also a youtube channel with over 50 000 subscribers.

The amazing concept for this character is done by the incredible artist Dario Jelušić

In the course, we will start a bit differently by gathering the references, needed for the character creation, and analyzing our concept. We will then start modelling the head, teeth, and tongue. Then we will model the body, arms, and legs, and I will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo’s belt, jacket, Plotnik, and pants. A hard surface modelling will be next when we make the grenade and the weapon. Then we will jump to do some knee armor, shoelaces, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my words :).

I will then, with great pleasure, make one of the skulls on his belt. Then make the batman mask, the Wonderwoman tiara, and a flash helmet. I just love sculpting skulls!

Then we will make some chains, which will be also an interesting part of our course. Dog chain, neck chain, and arm chain. While making all the features of this character I will always talk and show you how to model it to be 3D printer-friendly. With bigger and thicker elements and overall attention to detail.

After we work a few more hours, detailing and finishing Lobo. We will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting until we are ready to call it done. We will do an interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).

This course is absolutely made for intermediate Blender users. Although, I will talk you through almost every step I do in it, for beginners. I would recommend taking my Absolute beginner’s 3D character in Blender course first, and then going back to this one :).

So if you kinda like this crazy and wild-looking character, and you want to see the whole process, and even make it yourself I would say you might want to check out the course :).

Who this course is for:

divineworks

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