Make modern nextgen characters with ZBrush, Mari, Maya, and substance…
This course covers a complete solution for game character modeling, from sculpting to topology, UV, and baking. the course will also introduce a solution for hair cards, simulate cloth, and other technically challenging issues that happen in a production of a serious character for the game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
View free videos of this course here
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