You will be able to sculpt anatomy with better accuracy than before…
About Me:
My name is Daniel da Costa and I have been a 3D character artist for about 10 years now. I have worked for tv commercials, movie agencies, and 3D animation studios, currently, I’m working as a freelance character artist and 3D teacher.
By The End Of This Course, You Will Be Able To:
What You Will Learn:
Course Project Overview:
We will start with a sphere using our sculpt system. Then we will sculpt the elements of the face as an ear, nose, mouth, and eyes. Then we will create the general blocking of the body. I will explain what you should watch for in the initial sculpting. Then we will make the torso and legs, starting the body from the bottom to the top. Then we will make the feet, arms, and hands. After that, we will work on the overall sculpt and we are gonna finish the body details and volumes as well as the hand gesture. Then of it, we’re gonna sculpt the head putting the knowledge learned in the first chapters into practice. After we finish the head, we are gonna create a render presentation.
This course is not designed for absolute Blender beginners.
What Are The Requirements Or Prerequisites For Taking This Course?
Join Me Now:
So if you want to model realistic anatomy in a blender, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
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