In this course, you will create a 3D character for games and animation, from the first polygon to the final rigged character.
You’ll learn about:
View free videos of this course here
We’ll begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands, and feet. And then from this base mesh, we will create the character’s clothes, using Blender’s sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. You’ll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during the animation.
This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.
If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.
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