Learning Graphic Design

Cinema 4D / ZBrush

Learn how to make great photorealistic illustrations from start to finish with C4D, ZBrush, Vray and Photoshop…

Cinema 4D / ZBrush – Learn how to make great illustrations

Want to make amazing photorealistic illustrations?

Want to learn how to use Cinema 4d, Vray, ZBrush, and Photoshop all together?

Then this epic course is here for you

What you will learn from this tutorial:

  • You will learn how to make photorealistic illustrations from start to finish: I’ll explain to you in detail all the process for those two illustrations, including modeling, materials, lighting, and post-production ninja technics
  • You will learn how to create from scratch an insect with ZBrush (sculpting, UVs, Dynamesh, ZRemesher, Polypainting, export to C4D)
  • You’ll see how you can take advantage of ZBrush/Cinema 4D workflow for your illustrations
  • You will learn the steps required to make photorealistic renderings with Cinema 4D and Vray. Before starting the projects, we will talk about 3D renderings, theory, examples, and what you need to know to start on the right foot. Softwares are tools, but knowledge is the key
  • You will learn how to improve incredibly your raw render with the use of Photoshop
  • And because knowing software is good, but you also need some basic knowledge about modeling, lighting, materials, to replicate great photorealistic renderings, I’ll teach you all I know about photorealism and lights at the beginning of the course

What is The Ladybug Journey project?

This project started as a game. I wanted to try to make a ladybug and challenge myself to make something beautiful and realistic.

When I released The Ladybug Journey a few years back, I had no idea how it would help me in my career for the following years.

After the publication of the first image, I won my first prize as Best Illustration of the Week, then of the Month, with 3D Artist Magazine, and I got published quickly in their international magazine.

The second image took me a bit further, as Maxon (Cinema 4D editor) asked me to use it as their worldwide front illustration for the promotion of their new release of Cinema 4D R17.

Then my two images won prizes in a lot of online publications and magazines, helped me to get recognition in the 3D community, and to earn new clients.

Your only limit will be your imagination!

divineworks

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