The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.
View free videos of this course here
Updated to cover Unity Versions 5 to 2019+ the course now contains 5 hours of extra content with:
new challenges and projects.
blending animations to create strafe sets.
adjusting curves.
designing a character and the placing of motion capture with free third-party tools.
the mecanim timeline.
curve and keyframe editors.
animation events that trigger code.
root motion.
imported animations created in third party packages.
animation state machines.
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